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Pale moon stride deck gtbo5
Pale moon stride deck gtbo5





pale moon stride deck gtbo5 pale moon stride deck gtbo5 pale moon stride deck gtbo5 pale moon stride deck gtbo5

Morgana has a new Generation Break effect! Since Pale Moon's new mechanic in an hypothetical set would be the "force opponent to put units in Soul" that was kinda abandoned after Dusk Illusionist Richard, I decided that Morgana's skill should be about it. If you do, choose one card from your Soul, call it to (RC), and that unit gets +2000 until end of turn (VC): During your turn, when your G Unit Stride, you may pay the cost. This ability cannot be used again for the rest of the turn. (VC) Generation Break 2: Choose one of your opponent's Rear Guards in the front-row, put it into their Soul and this unit gets +5000 until end of turn. Sorry, that was only a reflection in the mirror. Besides, she's a dragon so she's already entitled to be OP.įufufufu. Which, after all, fits Pale Moon since they've always been a combo-based clan. It's dependant on external help to trigger his abilities, but at the same time can give absolutely ridiculous power bonuses to the field when properly comboed (three Soul calls can make your usual 16k lane hit 40, or two lanes hit 28). Mysterious Luna is meant to cover the "finisher Stride" left open by Circe's reimagining. If the number of face-up units in your G-Zone is two or more, this unit gets " (VC): When a unit is placed on (RC) from your Soul, choose two of your units and they get +4000 until end of turn". (VC): When this unit is placed on (VC), you may pay the cost. The gentle moonlight masked the descent of the queen of shadows. Quote: Moon Shadow Dragon, Mysterious Luna Comparing her to Barbara, she requires a Persona Flip in exchange for not having to hit. I've also made her somewhat similar to Lambros in that she can do stuff if you want to Stride her without 2 units face-up, but is optimal when she has two. Comparing it to, in exchange for letting the opponent choose the units to send to the Soul, she's also able to Soul call. She is no longer a finisher (that honor will go to another Stride), but a sort of "mid-game" Stride, meant to be used after Barbara and before the finisher to gain field advantage and screw up with the opponent. No matter what, she did too much for too little a cost. I wanted her to use the new "force opponent units to move to the Soul" mechanic, as well as call from Soul AND give power to act as a finisher. I think the problem with the previous iteration of Circe was that I tried to make her do too many things at the same time. Then, if the number of face-up cards in you G-Zone is two or more, your opponent chooses two of their Rear Guards and puts them into their Soul. (VC): Choose one card from your Soul, call it to (RC) and that unit gets +2000. Quote: Wanderer of the Event Horizon, Circe







Pale moon stride deck gtbo5